#ifndef GUARD_BATTLE_ANIM_SCRIPTS_H
#define GUARD_BATTLE_ANIM_SCRIPTS_H

// move animations
extern const u8 gBattleAnimMove_None[];
extern const u8 gBattleAnimMove_Pound[];
extern const u8 gBattleAnimMove_KarateChop[];
extern const u8 gBattleAnimMove_DoubleSlap[];
extern const u8 gBattleAnimMove_CometPunch[];
extern const u8 gBattleAnimMove_MegaPunch[];
extern const u8 gBattleAnimMove_PayDay[];
extern const u8 gBattleAnimMove_FirePunch[];
extern const u8 gBattleAnimMove_IcePunch[];
extern const u8 gBattleAnimMove_ThunderPunch[];
extern const u8 gBattleAnimMove_Scratch[];
extern const u8 gBattleAnimMove_ViseGrip[];
extern const u8 gBattleAnimMove_Guillotine[];
extern const u8 gBattleAnimMove_RazorWind[];
extern const u8 gBattleAnimMove_SwordsDance[];
extern const u8 gBattleAnimMove_Cut[];
extern const u8 gBattleAnimMove_Gust[];
extern const u8 gBattleAnimMove_WingAttack[];
extern const u8 gBattleAnimMove_Whirlwind[];
extern const u8 gBattleAnimMove_Fly[];
extern const u8 gBattleAnimMove_Bind[];
extern const u8 gBattleAnimMove_Slam[];
extern const u8 gBattleAnimMove_VineWhip[];
extern const u8 gBattleAnimMove_Stomp[];
extern const u8 gBattleAnimMove_DoubleKick[];
extern const u8 gBattleAnimMove_MegaKick[];
extern const u8 gBattleAnimMove_JumpKick[];
extern const u8 gBattleAnimMove_RollingKick[];
extern const u8 gBattleAnimMove_SandAttack[];
extern const u8 gBattleAnimMove_Headbutt[];
extern const u8 gBattleAnimMove_HornAttack[];
extern const u8 gBattleAnimMove_FuryAttack[];
extern const u8 gBattleAnimMove_HornDrill[];
extern const u8 gBattleAnimMove_Tackle[];
extern const u8 gBattleAnimMove_BodySlam[];
extern const u8 gBattleAnimMove_Wrap[];
extern const u8 gBattleAnimMove_TakeDown[];
extern const u8 gBattleAnimMove_Thrash[];
extern const u8 gBattleAnimMove_DoubleEdge[];
extern const u8 gBattleAnimMove_TailWhip[];
extern const u8 gBattleAnimMove_PoisonSting[];
extern const u8 gBattleAnimMove_Twineedle[];
extern const u8 gBattleAnimMove_PinMissile[];
extern const u8 gBattleAnimMove_Leer[];
extern const u8 gBattleAnimMove_Bite[];
extern const u8 gBattleAnimMove_Growl[];
extern const u8 gBattleAnimMove_Roar[];
extern const u8 gBattleAnimMove_Sing[];
extern const u8 gBattleAnimMove_Supersonic[];
extern const u8 gBattleAnimMove_SonicBoom[];
extern const u8 gBattleAnimMove_Disable[];
extern const u8 gBattleAnimMove_Acid[];
extern const u8 gBattleAnimMove_Ember[];
extern const u8 gBattleAnimMove_Flamethrower[];
extern const u8 gBattleAnimMove_Mist[];
extern const u8 gBattleAnimMove_WaterGun[];
extern const u8 gBattleAnimMove_HydroPump[];
extern const u8 gBattleAnimMove_Surf[];
extern const u8 gBattleAnimMove_IceBeam[];
extern const u8 gBattleAnimMove_Blizzard[];
extern const u8 gBattleAnimMove_Psybeam[];
extern const u8 gBattleAnimMove_BubbleBeam[];
extern const u8 gBattleAnimMove_AuroraBeam[];
extern const u8 gBattleAnimMove_HyperBeam[];
extern const u8 gBattleAnimMove_Peck[];
extern const u8 gBattleAnimMove_DrillPeck[];
extern const u8 gBattleAnimMove_Submission[];
extern const u8 gBattleAnimMove_LowKick[];
extern const u8 gBattleAnimMove_Counter[];
extern const u8 gBattleAnimMove_SeismicToss[];
extern const u8 gBattleAnimMove_Strength[];
extern const u8 gBattleAnimMove_Absorb[];
extern const u8 gBattleAnimMove_MegaDrain[];
extern const u8 gBattleAnimMove_LeechSeed[];
extern const u8 gBattleAnimMove_Growth[];
extern const u8 gBattleAnimMove_RazorLeaf[];
extern const u8 gBattleAnimMove_SolarBeam[];
extern const u8 gBattleAnimMove_PoisonPowder[];
extern const u8 gBattleAnimMove_StunSpore[];
extern const u8 gBattleAnimMove_SleepPowder[];
extern const u8 gBattleAnimMove_PetalDance[];
extern const u8 gBattleAnimMove_StringShot[];
extern const u8 gBattleAnimMove_DragonRage[];
extern const u8 gBattleAnimMove_FireSpin[];
extern const u8 gBattleAnimMove_ThunderShock[];
extern const u8 gBattleAnimMove_Thunderbolt[];
extern const u8 gBattleAnimMove_ThunderWave[];
extern const u8 gBattleAnimMove_Thunder[];
extern const u8 gBattleAnimMove_RockThrow[];
extern const u8 gBattleAnimMove_Earthquake[];
extern const u8 gBattleAnimMove_Fissure[];
extern const u8 gBattleAnimMove_Dig[];
extern const u8 gBattleAnimMove_Toxic[];
extern const u8 gBattleAnimMove_Confusion[];
extern const u8 gBattleAnimMove_Psychic[];
extern const u8 gBattleAnimMove_Hypnosis[];
extern const u8 gBattleAnimMove_Meditate[];
extern const u8 gBattleAnimMove_Agility[];
extern const u8 gBattleAnimMove_QuickAttack[];
extern const u8 gBattleAnimMove_Rage[];
extern const u8 gBattleAnimMove_Teleport[];
extern const u8 gBattleAnimMove_NightShade[];
extern const u8 gBattleAnimMove_Mimic[];
extern const u8 gBattleAnimMove_Screech[];
extern const u8 gBattleAnimMove_DoubleTeam[];
extern const u8 gBattleAnimMove_Recover[];
extern const u8 gBattleAnimMove_Harden[];
extern const u8 gBattleAnimMove_Minimize[];
extern const u8 gBattleAnimMove_Smokescreen[];
extern const u8 gBattleAnimMove_ConfuseRay[];
extern const u8 gBattleAnimMove_Withdraw[];
extern const u8 gBattleAnimMove_DefenseCurl[];
extern const u8 gBattleAnimMove_Barrier[];
extern const u8 gBattleAnimMove_LightScreen[];
extern const u8 gBattleAnimMove_Haze[];
extern const u8 gBattleAnimMove_Reflect[];
extern const u8 gBattleAnimMove_FocusEnergy[];
extern const u8 gBattleAnimMove_Bide[];
extern const u8 gBattleAnimMove_Metronome[];
extern const u8 gBattleAnimMove_MirrorMove[];
extern const u8 gBattleAnimMove_SelfDestruct[];
extern const u8 gBattleAnimMove_EggBomb[];
extern const u8 gBattleAnimMove_Lick[];
extern const u8 gBattleAnimMove_Smog[];
extern const u8 gBattleAnimMove_Sludge[];
extern const u8 gBattleAnimMove_BoneClub[];
extern const u8 gBattleAnimMove_FireBlast[];
extern const u8 gBattleAnimMove_Waterfall[];
extern const u8 gBattleAnimMove_Clamp[];
extern const u8 gBattleAnimMove_Swift[];
extern const u8 gBattleAnimMove_SkullBash[];
extern const u8 gBattleAnimMove_SpikeCannon[];
extern const u8 gBattleAnimMove_Constrict[];
extern const u8 gBattleAnimMove_Amnesia[];
extern const u8 gBattleAnimMove_Kinesis[];
extern const u8 gBattleAnimMove_SoftBoiled[];
extern const u8 gBattleAnimMove_HighJumpKick[];
extern const u8 gBattleAnimMove_Glare[];
extern const u8 gBattleAnimMove_DreamEater[];
extern const u8 gBattleAnimMove_PoisonGas[];
extern const u8 gBattleAnimMove_Barrage[];
extern const u8 gBattleAnimMove_LeechLife[];
extern const u8 gBattleAnimMove_LovelyKiss[];
extern const u8 gBattleAnimMove_SkyAttack[];
extern const u8 gBattleAnimMove_Transform[];
extern const u8 gBattleAnimMove_Bubble[];
extern const u8 gBattleAnimMove_DizzyPunch[];
extern const u8 gBattleAnimMove_Spore[];
extern const u8 gBattleAnimMove_Flash[];
extern const u8 gBattleAnimMove_Psywave[];
extern const u8 gBattleAnimMove_Splash[];
extern const u8 gBattleAnimMove_AcidArmor[];
extern const u8 gBattleAnimMove_Crabhammer[];
extern const u8 gBattleAnimMove_Explosion[];
extern const u8 gBattleAnimMove_FurySwipes[];
extern const u8 gBattleAnimMove_Bonemerang[];
extern const u8 gBattleAnimMove_Rest[];
extern const u8 gBattleAnimMove_RockSlide[];
extern const u8 gBattleAnimMove_HyperFang[];
extern const u8 gBattleAnimMove_Sharpen[];
extern const u8 gBattleAnimMove_Conversion[];
extern const u8 gBattleAnimMove_TriAttack[];
extern const u8 gBattleAnimMove_SuperFang[];
extern const u8 gBattleAnimMove_Slash[];
extern const u8 gBattleAnimMove_Substitute[];
extern const u8 gBattleAnimMove_Struggle[];
extern const u8 gBattleAnimMove_Sketch[];
extern const u8 gBattleAnimMove_TripleKick[];
extern const u8 gBattleAnimMove_Thief[];
extern const u8 gBattleAnimMove_SpiderWeb[];
extern const u8 gBattleAnimMove_MindReader[];
extern const u8 gBattleAnimMove_Nightmare[];
extern const u8 gBattleAnimMove_FlameWheel[];
extern const u8 gBattleAnimMove_Snore[];
extern const u8 gBattleAnimMove_Curse[];
extern const u8 gBattleAnimMove_Flail[];
extern const u8 gBattleAnimMove_Conversion2[];
extern const u8 gBattleAnimMove_Aeroblast[];
extern const u8 gBattleAnimMove_CottonSpore[];
extern const u8 gBattleAnimMove_Reversal[];
extern const u8 gBattleAnimMove_Spite[];
extern const u8 gBattleAnimMove_PowderSnow[];
extern const u8 gBattleAnimMove_Protect[];
extern const u8 gBattleAnimMove_MachPunch[];
extern const u8 gBattleAnimMove_ScaryFace[];
extern const u8 gBattleAnimMove_FeintAttack[];
extern const u8 gBattleAnimMove_SweetKiss[];
extern const u8 gBattleAnimMove_BellyDrum[];
extern const u8 gBattleAnimMove_SludgeBomb[];
extern const u8 gBattleAnimMove_MudSlap[];
extern const u8 gBattleAnimMove_Octazooka[];
extern const u8 gBattleAnimMove_Spikes[];
extern const u8 gBattleAnimMove_ZapCannon[];
extern const u8 gBattleAnimMove_Foresight[];
extern const u8 gBattleAnimMove_DestinyBond[];
extern const u8 gBattleAnimMove_PerishSong[];
extern const u8 gBattleAnimMove_IcyWind[];
extern const u8 gBattleAnimMove_Detect[];
extern const u8 gBattleAnimMove_BoneRush[];
extern const u8 gBattleAnimMove_LockOn[];
extern const u8 gBattleAnimMove_Outrage[];
extern const u8 gBattleAnimMove_Sandstorm[];
extern const u8 gBattleAnimMove_GigaDrain[];
extern const u8 gBattleAnimMove_Endure[];
extern const u8 gBattleAnimMove_Charm[];
extern const u8 gBattleAnimMove_Rollout[];
extern const u8 gBattleAnimMove_FalseSwipe[];
extern const u8 gBattleAnimMove_Swagger[];
extern const u8 gBattleAnimMove_MilkDrink[];
extern const u8 gBattleAnimMove_Spark[];
extern const u8 gBattleAnimMove_FuryCutter[];
extern const u8 gBattleAnimMove_SteelWing[];
extern const u8 gBattleAnimMove_MeanLook[];
extern const u8 gBattleAnimMove_Attract[];
extern const u8 gBattleAnimMove_SleepTalk[];
extern const u8 gBattleAnimMove_HealBell[];
extern const u8 gBattleAnimMove_Return[];
extern const u8 gBattleAnimMove_Present[];
extern const u8 gBattleAnimMove_Frustration[];
extern const u8 gBattleAnimMove_Safeguard[];
extern const u8 gBattleAnimMove_PainSplit[];
extern const u8 gBattleAnimMove_SacredFire[];
extern const u8 gBattleAnimMove_Magnitude[];
extern const u8 gBattleAnimMove_DynamicPunch[];
extern const u8 gBattleAnimMove_Megahorn[];
extern const u8 gBattleAnimMove_DragonBreath[];
extern const u8 gBattleAnimMove_BatonPass[];
extern const u8 gBattleAnimMove_Encore[];
extern const u8 gBattleAnimMove_Pursuit[];
extern const u8 gBattleAnimMove_RapidSpin[];
extern const u8 gBattleAnimMove_SweetScent[];
extern const u8 gBattleAnimMove_IronTail[];
extern const u8 gBattleAnimMove_MetalClaw[];
extern const u8 gBattleAnimMove_VitalThrow[];
extern const u8 gBattleAnimMove_MorningSun[];
extern const u8 gBattleAnimMove_Synthesis[];
extern const u8 gBattleAnimMove_Moonlight[];
extern const u8 gBattleAnimMove_HiddenPower[];
extern const u8 gBattleAnimMove_CrossChop[];
extern const u8 gBattleAnimMove_Twister[];
extern const u8 gBattleAnimMove_RainDance[];
extern const u8 gBattleAnimMove_SunnyDay[];
extern const u8 gBattleAnimMove_Crunch[];
extern const u8 gBattleAnimMove_MirrorCoat[];
extern const u8 gBattleAnimMove_PsychUp[];
extern const u8 gBattleAnimMove_ExtremeSpeed[];
extern const u8 gBattleAnimMove_AncientPower[];
extern const u8 gBattleAnimMove_ShadowBall[];
extern const u8 gBattleAnimMove_FutureSight[];
extern const u8 gBattleAnimMove_RockSmash[];
extern const u8 gBattleAnimMove_Whirlpool[];
extern const u8 gBattleAnimMove_BeatUp[];
extern const u8 gBattleAnimMove_FakeOut[];
extern const u8 gBattleAnimMove_Uproar[];
extern const u8 gBattleAnimMove_Stockpile[];
extern const u8 gBattleAnimMove_SpitUp[];
extern const u8 gBattleAnimMove_Swallow[];
extern const u8 gBattleAnimMove_HeatWave[];
extern const u8 gBattleAnimMove_Hail[];
extern const u8 gBattleAnimMove_Torment[];
extern const u8 gBattleAnimMove_Flatter[];
extern const u8 gBattleAnimMove_WillOWisp[];
extern const u8 gBattleAnimMove_Memento[];
extern const u8 gBattleAnimMove_Facade[];
extern const u8 gBattleAnimMove_FocusPunch[];
extern const u8 gBattleAnimMove_SmellingSalts[];
extern const u8 gBattleAnimMove_FollowMe[];
extern const u8 gBattleAnimMove_NaturePower[];
extern const u8 gBattleAnimMove_Charge[];
extern const u8 gBattleAnimMove_Taunt[];
extern const u8 gBattleAnimMove_HelpingHand[];
extern const u8 gBattleAnimMove_Trick[];
extern const u8 gBattleAnimMove_RolePlay[];
extern const u8 gBattleAnimMove_Wish[];
extern const u8 gBattleAnimMove_Assist[];
extern const u8 gBattleAnimMove_Ingrain[];
extern const u8 gBattleAnimMove_Superpower[];
extern const u8 gBattleAnimMove_MagicCoat[];
extern const u8 gBattleAnimMove_Recycle[];
extern const u8 gBattleAnimMove_Revenge[];
extern const u8 gBattleAnimMove_BrickBreak[];
extern const u8 gBattleAnimMove_Yawn[];
extern const u8 gBattleAnimMove_KnockOff[];
extern const u8 gBattleAnimMove_Endeavor[];
extern const u8 gBattleAnimMove_Eruption[];
extern const u8 gBattleAnimMove_SkillSwap[];
extern const u8 gBattleAnimMove_Imprison[];
extern const u8 gBattleAnimMove_Refresh[];
extern const u8 gBattleAnimMove_Grudge[];
extern const u8 gBattleAnimMove_Snatch[];
extern const u8 gBattleAnimMove_SecretPower[];
extern const u8 gBattleAnimMove_Dive[];
extern const u8 gBattleAnimMove_ArmThrust[];
extern const u8 gBattleAnimMove_Camouflage[];
extern const u8 gBattleAnimMove_TailGlow[];
extern const u8 gBattleAnimMove_LusterPurge[];
extern const u8 gBattleAnimMove_MistBall[];
extern const u8 gBattleAnimMove_FeatherDance[];
extern const u8 gBattleAnimMove_TeeterDance[];
extern const u8 gBattleAnimMove_BlazeKick[];
extern const u8 gBattleAnimMove_MudSport[];
extern const u8 gBattleAnimMove_IceBall[];
extern const u8 gBattleAnimMove_NeedleArm[];
extern const u8 gBattleAnimMove_SlackOff[];
extern const u8 gBattleAnimMove_HyperVoice[];
extern const u8 gBattleAnimMove_PoisonFang[];
extern const u8 gBattleAnimMove_CrushClaw[];
extern const u8 gBattleAnimMove_BlastBurn[];
extern const u8 gBattleAnimMove_HydroCannon[];
extern const u8 gBattleAnimMove_MeteorMash[];
extern const u8 gBattleAnimMove_Astonish[];
extern const u8 gBattleAnimMove_WeatherBall[];
extern const u8 gBattleAnimMove_Aromatherapy[];
extern const u8 gBattleAnimMove_FakeTears[];
extern const u8 gBattleAnimMove_AirCutter[];
extern const u8 gBattleAnimMove_Overheat[];
extern const u8 gBattleAnimMove_OdorSleuth[];
extern const u8 gBattleAnimMove_RockTomb[];
extern const u8 gBattleAnimMove_SilverWind[];
extern const u8 gBattleAnimMove_MetalSound[];
extern const u8 gBattleAnimMove_GrassWhistle[];
extern const u8 gBattleAnimMove_Tickle[];
extern const u8 gBattleAnimMove_CosmicPower[];
extern const u8 gBattleAnimMove_WaterSpout[];
extern const u8 gBattleAnimMove_SignalBeam[];
extern const u8 gBattleAnimMove_ShadowPunch[];
extern const u8 gBattleAnimMove_Extrasensory[];
extern const u8 gBattleAnimMove_SkyUppercut[];
extern const u8 gBattleAnimMove_SandTomb[];
extern const u8 gBattleAnimMove_SheerCold[];
extern const u8 gBattleAnimMove_MuddyWater[];
extern const u8 gBattleAnimMove_BulletSeed[];
extern const u8 gBattleAnimMove_AerialAce[];
extern const u8 gBattleAnimMove_IcicleSpear[];
extern const u8 gBattleAnimMove_IronDefense[];
extern const u8 gBattleAnimMove_Block[];
extern const u8 gBattleAnimMove_Howl[];
extern const u8 gBattleAnimMove_DragonClaw[];
extern const u8 gBattleAnimMove_FrenzyPlant[];
extern const u8 gBattleAnimMove_BulkUp[];
extern const u8 gBattleAnimMove_Bounce[];
extern const u8 gBattleAnimMove_MudShot[];
extern const u8 gBattleAnimMove_PoisonTail[];
extern const u8 gBattleAnimMove_Covet[];
extern const u8 gBattleAnimMove_VoltTackle[];
extern const u8 gBattleAnimMove_MagicalLeaf[];
extern const u8 gBattleAnimMove_WaterSport[];
extern const u8 gBattleAnimMove_CalmMind[];
extern const u8 gBattleAnimMove_LeafBlade[];
extern const u8 gBattleAnimMove_DragonDance[];
extern const u8 gBattleAnimMove_RockBlast[];
extern const u8 gBattleAnimMove_ShockWave[];
extern const u8 gBattleAnimMove_WaterPulse[];
extern const u8 gBattleAnimMove_DoomDesire[];
extern const u8 gBattleAnimMove_PsychoBoost[];
extern const u8 gBattleAnimMove_Roost[];
extern const u8 gBattleAnimMove_Gravity[];
extern const u8 gBattleAnimMove_MiracleEye[];
extern const u8 gBattleAnimMove_WakeUpSlap[];
extern const u8 gBattleAnimMove_HammerArm[];
extern const u8 gBattleAnimMove_GyroBall[];
extern const u8 gBattleAnimMove_HealingWish[];
extern const u8 gBattleAnimMove_Brine[];
extern const u8 gBattleAnimMove_NaturalGift[];
extern const u8 gBattleAnimMove_Feint[];
extern const u8 gBattleAnimMove_Pluck[];
extern const u8 gBattleAnimMove_Tailwind[];
extern const u8 gBattleAnimMove_Acupressure[];
extern const u8 gBattleAnimMove_MetalBurst[];
extern const u8 gBattleAnimMove_UTurn[];
extern const u8 gBattleAnimMove_CloseCombat[];
extern const u8 gBattleAnimMove_Payback[];
extern const u8 gBattleAnimMove_Assurance[];
extern const u8 gBattleAnimMove_Embargo[];
extern const u8 gBattleAnimMove_Fling[];
extern const u8 gBattleAnimMove_PsychoShift[];
extern const u8 gBattleAnimMove_TrumpCard[];
extern const u8 gBattleAnimMove_HealBlock[];
extern const u8 gBattleAnimMove_WringOut[];
extern const u8 gBattleAnimMove_PowerTrick[];
extern const u8 gBattleAnimMove_GastroAcid[];
extern const u8 gBattleAnimMove_LuckyChant[];
extern const u8 gBattleAnimMove_MeFirst[];
extern const u8 gBattleAnimMove_Copycat[];
extern const u8 gBattleAnimMove_PowerSwap[];
extern const u8 gBattleAnimMove_GuardSwap[];
extern const u8 gBattleAnimMove_Punishment[];
extern const u8 gBattleAnimMove_LastResort[];
extern const u8 gBattleAnimMove_WorrySeed[];
extern const u8 gBattleAnimMove_SuckerPunch[];
extern const u8 gBattleAnimMove_ToxicSpikes[];
extern const u8 gBattleAnimMove_HeartSwap[];
extern const u8 gBattleAnimMove_AquaRing[];
extern const u8 gBattleAnimMove_MagnetRise[];
extern const u8 gBattleAnimMove_FlareBlitz[];
extern const u8 gBattleAnimMove_ForcePalm[];
extern const u8 gBattleAnimMove_AuraSphere[];
extern const u8 gBattleAnimMove_RockPolish[];
extern const u8 gBattleAnimMove_PoisonJab[];
extern const u8 gBattleAnimMove_DarkPulse[];
extern const u8 gBattleAnimMove_NightSlash[];
extern const u8 gBattleAnimMove_AquaTail[];
extern const u8 gBattleAnimMove_SeedBomb[];
extern const u8 gBattleAnimMove_AirSlash[];
extern const u8 gBattleAnimMove_XScissor[];
extern const u8 gBattleAnimMove_BugBuzz[];
extern const u8 gBattleAnimMove_DragonPulse[];
extern const u8 gBattleAnimMove_DragonRush[];
extern const u8 gBattleAnimMove_PowerGem[];
extern const u8 gBattleAnimMove_DrainPunch[];
extern const u8 gBattleAnimMove_VacuumWave[];
extern const u8 gBattleAnimMove_FocusBlast[];
extern const u8 gBattleAnimMove_EnergyBall[];
extern const u8 gBattleAnimMove_BraveBird[];
extern const u8 gBattleAnimMove_EarthPower[];
extern const u8 gBattleAnimMove_Switcheroo[];
extern const u8 gBattleAnimMove_GigaImpact[];
extern const u8 gBattleAnimMove_NastyPlot[];
extern const u8 gBattleAnimMove_BulletPunch[];
extern const u8 gBattleAnimMove_Avalanche[];
extern const u8 gBattleAnimMove_IceShard[];
extern const u8 gBattleAnimMove_ShadowClaw[];
extern const u8 gBattleAnimMove_ThunderFang[];
extern const u8 gBattleAnimMove_IceFang[];
extern const u8 gBattleAnimMove_FireFang[];
extern const u8 gBattleAnimMove_ShadowSneak[];
extern const u8 gBattleAnimMove_MudBomb[];
extern const u8 gBattleAnimMove_PsychoCut[];
extern const u8 gBattleAnimMove_ZenHeadbutt[];
extern const u8 gBattleAnimMove_MirrorShot[];
extern const u8 gBattleAnimMove_FlashCannon[];
extern const u8 gBattleAnimMove_RockClimb[];
extern const u8 gBattleAnimMove_Defog[];
extern const u8 gBattleAnimMove_TrickRoom[];
extern const u8 gBattleAnimMove_DracoMeteor[];
extern const u8 gBattleAnimMove_Discharge[];
extern const u8 gBattleAnimMove_LavaPlume[];
extern const u8 gBattleAnimMove_LeafStorm[];
extern const u8 gBattleAnimMove_PowerWhip[];
extern const u8 gBattleAnimMove_RockWrecker[];
extern const u8 gBattleAnimMove_CrossPoison[];
extern const u8 gBattleAnimMove_GunkShot[];
extern const u8 gBattleAnimMove_IronHead[];
extern const u8 gBattleAnimMove_MagnetBomb[];
extern const u8 gBattleAnimMove_StoneEdge[];
extern const u8 gBattleAnimMove_Captivate[];
extern const u8 gBattleAnimMove_StealthRock[];
extern const u8 gBattleAnimMove_GrassKnot[];
extern const u8 gBattleAnimMove_Chatter[];
extern const u8 gBattleAnimMove_Judgment[];
extern const u8 gBattleAnimMove_BugBite[];
extern const u8 gBattleAnimMove_ChargeBeam[];
extern const u8 gBattleAnimMove_WoodHammer[];
extern const u8 gBattleAnimMove_AquaJet[];
extern const u8 gBattleAnimMove_AttackOrder[];
extern const u8 gBattleAnimMove_DefendOrder[];
extern const u8 gBattleAnimMove_HealOrder[];
extern const u8 gBattleAnimMove_HeadSmash[];
extern const u8 gBattleAnimMove_DoubleHit[];
extern const u8 gBattleAnimMove_RoarOfTime[];
extern const u8 gBattleAnimMove_SpacialRend[];
extern const u8 gBattleAnimMove_LunarDance[];
extern const u8 gBattleAnimMove_CrushGrip[];
extern const u8 gBattleAnimMove_MagmaStorm[];
extern const u8 gBattleAnimMove_DarkVoid[];
extern const u8 gBattleAnimMove_SeedFlare[];
extern const u8 gBattleAnimMove_OminousWind[];
extern const u8 gBattleAnimMove_ShadowForce[];
extern const u8 gBattleAnimMove_HoneClaws[];
extern const u8 gBattleAnimMove_WideGuard[];
extern const u8 gBattleAnimMove_GuardSplit[];
extern const u8 gBattleAnimMove_PowerSplit[];
extern const u8 gBattleAnimMove_WonderRoom[];
extern const u8 gBattleAnimMove_Psyshock[];
extern const u8 gBattleAnimMove_Venoshock[];
extern const u8 gBattleAnimMove_Autotomize[];
extern const u8 gBattleAnimMove_RagePowder[];
extern const u8 gBattleAnimMove_Telekinesis[];
extern const u8 gBattleAnimMove_MagicRoom[];
extern const u8 gBattleAnimMove_SmackDown[];
extern const u8 gBattleAnimMove_StormThrow[];
extern const u8 gBattleAnimMove_FlameBurst[];
extern const u8 gBattleAnimMove_SludgeWave[];
extern const u8 gBattleAnimMove_QuiverDance[];
extern const u8 gBattleAnimMove_HeavySlam[];
extern const u8 gBattleAnimMove_Synchronoise[];
extern const u8 gBattleAnimMove_ElectroBall[];
extern const u8 gBattleAnimMove_Soak[];
extern const u8 gBattleAnimMove_FlameCharge[];
extern const u8 gBattleAnimMove_Coil[];
extern const u8 gBattleAnimMove_LowSweep[];
extern const u8 gBattleAnimMove_AcidSpray[];
extern const u8 gBattleAnimMove_FoulPlay[];
extern const u8 gBattleAnimMove_SimpleBeam[];
extern const u8 gBattleAnimMove_Entrainment[];
extern const u8 gBattleAnimMove_AfterYou[];
extern const u8 gBattleAnimMove_Round[];
extern const u8 gBattleAnimMove_EchoedVoice[];
extern const u8 gBattleAnimMove_ChipAway[];
extern const u8 gBattleAnimMove_ClearSmog[];
extern const u8 gBattleAnimMove_StoredPower[];
extern const u8 gBattleAnimMove_QuickGuard[];
extern const u8 gBattleAnimMove_AllySwitch[];
extern const u8 gBattleAnimMove_Scald[];
extern const u8 gBattleAnimMove_ShellSmash[];
extern const u8 gBattleAnimMove_HealPulse[];
extern const u8 gBattleAnimMove_Hex[];
extern const u8 gBattleAnimMove_SkyDrop[];
extern const u8 gBattleAnimMove_ShiftGear[];
extern const u8 gBattleAnimMove_CircleThrow[];
extern const u8 gBattleAnimMove_Incinerate[];
extern const u8 gBattleAnimMove_Quash[];
extern const u8 gBattleAnimMove_Acrobatics[];
extern const u8 gBattleAnimMove_ReflectType[];
extern const u8 gBattleAnimMove_Retaliate[];
extern const u8 gBattleAnimMove_FinalGambit[];
extern const u8 gBattleAnimMove_Bestow[];
extern const u8 gBattleAnimMove_Inferno[];
extern const u8 gBattleAnimMove_WaterPledge[];
extern const u8 gBattleAnimMove_FirePledge[];
extern const u8 gBattleAnimMove_GrassPledge[];
extern const u8 gBattleAnimMove_VoltSwitch[];
extern const u8 gBattleAnimMove_StruggleBug[];
extern const u8 gBattleAnimMove_Bulldoze[];
extern const u8 gBattleAnimMove_FrostBreath[];
extern const u8 gBattleAnimMove_DragonTail[];
extern const u8 gBattleAnimMove_WorkUp[];
extern const u8 gBattleAnimMove_Electroweb[];
extern const u8 gBattleAnimMove_WildCharge[];
extern const u8 gBattleAnimMove_DrillRun[];
extern const u8 gBattleAnimMove_DualChop[];
extern const u8 gBattleAnimMove_HeartStamp[];
extern const u8 gBattleAnimMove_HornLeech[];
extern const u8 gBattleAnimMove_SacredSword[];
extern const u8 gBattleAnimMove_RazorShell[];
extern const u8 gBattleAnimMove_HeatCrash[];
extern const u8 gBattleAnimMove_LeafTornado[];
extern const u8 gBattleAnimMove_Steamroller[];
extern const u8 gBattleAnimMove_CottonGuard[];
extern const u8 gBattleAnimMove_NightDaze[];
extern const u8 gBattleAnimMove_Psystrike[];
extern const u8 gBattleAnimMove_TailSlap[];
extern const u8 gBattleAnimMove_Hurricane[];
extern const u8 gBattleAnimMove_HeadCharge[];
extern const u8 gBattleAnimMove_GearGrind[];
extern const u8 gBattleAnimMove_SearingShot[];
extern const u8 gBattleAnimMove_TechnoBlast[];
extern const u8 gBattleAnimMove_RelicSong[];
extern const u8 gBattleAnimMove_SecretSword[];
extern const u8 gBattleAnimMove_Glaciate[];
extern const u8 gBattleAnimMove_BoltStrike[];
extern const u8 gBattleAnimMove_BlueFlare[];
extern const u8 gBattleAnimMove_FieryDance[];
extern const u8 gBattleAnimMove_FreezeShock[];
extern const u8 gBattleAnimMove_IceBurn[];
extern const u8 gBattleAnimMove_Snarl[];
extern const u8 gBattleAnimMove_IcicleCrash[];
extern const u8 gBattleAnimMove_VCreate[];
extern const u8 gBattleAnimMove_FusionFlare[];
extern const u8 gBattleAnimMove_FusionBolt[];
extern const u8 gBattleAnimMove_FlyingPress[];
extern const u8 gBattleAnimMove_MatBlock[];
extern const u8 gBattleAnimMove_Belch[];
extern const u8 gBattleAnimMove_Rototiller[];
extern const u8 gBattleAnimMove_StickyWeb[];
extern const u8 gBattleAnimMove_FellStinger[];
extern const u8 gBattleAnimMove_PhantomForce[];
extern const u8 gBattleAnimMove_TrickOrTreat[];
extern const u8 gBattleAnimMove_NobleRoar[];
extern const u8 gBattleAnimMove_IonDeluge[];
extern const u8 gBattleAnimMove_ParabolicCharge[];
extern const u8 gBattleAnimMove_ForestsCurse[];
extern const u8 gBattleAnimMove_PetalBlizzard[];
extern const u8 gBattleAnimMove_FreezeDry[];
extern const u8 gBattleAnimMove_DisarmingVoice[];
extern const u8 gBattleAnimMove_PartingShot[];
extern const u8 gBattleAnimMove_TopsyTurvy[];
extern const u8 gBattleAnimMove_DrainingKiss[];
extern const u8 gBattleAnimMove_CraftyShield[];
extern const u8 gBattleAnimMove_FlowerShield[];
extern const u8 gBattleAnimMove_GrassyTerrain[];
extern const u8 gBattleAnimMove_MistyTerrain[];
extern const u8 gBattleAnimMove_Electrify[];
extern const u8 gBattleAnimMove_PlayRough[];
extern const u8 gBattleAnimMove_FairyWind[];
extern const u8 gBattleAnimMove_Moonblast[];
extern const u8 gBattleAnimMove_Boomburst[];
extern const u8 gBattleAnimMove_FairyLock[];
extern const u8 gBattleAnimMove_KingsShield[];
extern const u8 gBattleAnimMove_PlayNice[];
extern const u8 gBattleAnimMove_Confide[];
extern const u8 gBattleAnimMove_DiamondStorm[];
extern const u8 gBattleAnimMove_SteamEruption[];
extern const u8 gBattleAnimMove_HyperspaceHole[];
extern const u8 gBattleAnimMove_WaterShuriken[];
extern const u8 gBattleAnimMove_MysticalFire[];
extern const u8 gBattleAnimMove_SpikyShield[];
extern const u8 gBattleAnimMove_AromaticMist[];
extern const u8 gBattleAnimMove_EerieImpulse[];
extern const u8 gBattleAnimMove_VenomDrench[];
extern const u8 gBattleAnimMove_Powder[];
extern const u8 gBattleAnimMove_Geomancy[];
extern const u8 gBattleAnimMove_MagneticFlux[];
extern const u8 gBattleAnimMove_HappyHour[];
extern const u8 gBattleAnimMove_ElectricTerrain[];
extern const u8 gBattleAnimMove_DazzlingGleam[];
extern const u8 gBattleAnimMove_Celebrate[];
extern const u8 gBattleAnimMove_HoldHands[];
extern const u8 gBattleAnimMove_BabyDollEyes[];
extern const u8 gBattleAnimMove_Nuzzle[];
extern const u8 gBattleAnimMove_HoldBack[];
extern const u8 gBattleAnimMove_Infestation[];
extern const u8 gBattleAnimMove_PowerUpPunch[];
extern const u8 gBattleAnimMove_OblivionWing[];
extern const u8 gBattleAnimMove_ThousandArrows[];
extern const u8 gBattleAnimMove_ThousandWaves[];
extern const u8 gBattleAnimMove_LandsWrath[];
extern const u8 gBattleAnimMove_LightOfRuin[];
extern const u8 gBattleAnimMove_OriginPulse[];
extern const u8 gBattleAnimMove_PrecipiceBlades[];
extern const u8 gBattleAnimMove_DragonAscent[];
extern const u8 gBattleAnimMove_HyperspaceFury[];
extern const u8 gBattleAnimMove_ShoreUp[];
extern const u8 gBattleAnimMove_FirstImpression[];
extern const u8 gBattleAnimMove_BanefulBunker[];
extern const u8 gBattleAnimMove_SpiritShackle[];
extern const u8 gBattleAnimMove_DarkestLariat[];
extern const u8 gBattleAnimMove_SparklingAria[];
extern const u8 gBattleAnimMove_IceHammer[];
extern const u8 gBattleAnimMove_FloralHealing[];
extern const u8 gBattleAnimMove_HighHorsepower[];
extern const u8 gBattleAnimMove_StrengthSap[];
extern const u8 gBattleAnimMove_SolarBlade[];
extern const u8 gBattleAnimMove_Leafage[];
extern const u8 gBattleAnimMove_Spotlight[];
extern const u8 gBattleAnimMove_ToxicThread[];
extern const u8 gBattleAnimMove_LaserFocus[];
extern const u8 gBattleAnimMove_GearUp[];
extern const u8 gBattleAnimMove_ThroatChop[];
extern const u8 gBattleAnimMove_PollenPuff[];
extern const u8 gBattleAnimMove_AnchorShot[];
extern const u8 gBattleAnimMove_PsychicTerrain[];
extern const u8 gBattleAnimMove_Lunge[];
extern const u8 gBattleAnimMove_FireLash[];
extern const u8 gBattleAnimMove_PowerTrip[];
extern const u8 gBattleAnimMove_BurnUp[];
extern const u8 gBattleAnimMove_SpeedSwap[];
extern const u8 gBattleAnimMove_SmartStrike[];
extern const u8 gBattleAnimMove_Purify[];
extern const u8 gBattleAnimMove_RevelationDance[];
extern const u8 gBattleAnimMove_CoreEnforcer[];
extern const u8 gBattleAnimMove_TropKick[];
extern const u8 gBattleAnimMove_Instruct[];
extern const u8 gBattleAnimMove_BeakBlast[];
extern const u8 gBattleAnimMove_ClangingScales[];
extern const u8 gBattleAnimMove_DragonHammer[];
extern const u8 gBattleAnimMove_BrutalSwing[];
extern const u8 gBattleAnimMove_AuroraVeil[];
extern const u8 gBattleAnimMove_ShellTrap[];
extern const u8 gBattleAnimMove_FleurCannon[];
extern const u8 gBattleAnimMove_PsychicFangs[];
extern const u8 gBattleAnimMove_StompingTantrum[];
extern const u8 gBattleAnimMove_ShadowBone[];
extern const u8 gBattleAnimMove_Accelerock[];
extern const u8 gBattleAnimMove_Liquidation[];
extern const u8 gBattleAnimMove_PrismaticLaser[];
extern const u8 gBattleAnimMove_SpectralThief[];
extern const u8 gBattleAnimMove_SunsteelStrike[];
extern const u8 gBattleAnimMove_MoongeistBeam[];
extern const u8 gBattleAnimMove_TearfulLook[];
extern const u8 gBattleAnimMove_ZingZap[];
extern const u8 gBattleAnimMove_NaturesMadness[];
extern const u8 gBattleAnimMove_MultiAttack[];
extern const u8 gBattleAnimMove_MindBlown[];
extern const u8 gBattleAnimMove_PlasmaFists[];
extern const u8 gBattleAnimMove_PhotonGeyser[];
extern const u8 gBattleAnimMove_ZippyZap[];
extern const u8 gBattleAnimMove_SplishySplash[];
extern const u8 gBattleAnimMove_FloatyFall[];
extern const u8 gBattleAnimMove_PikaPapow[];
extern const u8 gBattleAnimMove_BouncyBubble[];
extern const u8 gBattleAnimMove_BuzzyBuzz[];
extern const u8 gBattleAnimMove_SizzlySlide[];
extern const u8 gBattleAnimMove_GlitzyGlow[];
extern const u8 gBattleAnimMove_BaddyBad[];
extern const u8 gBattleAnimMove_SappySeed[];
extern const u8 gBattleAnimMove_FreezyFrost[];
extern const u8 gBattleAnimMove_SparklySwirl[];
extern const u8 gBattleAnimMove_VeeveeVolley[];
extern const u8 gBattleAnimMove_DoubleIronBash[];
extern const u8 gBattleAnimMove_DynamaxCannon[];
extern const u8 gBattleAnimMove_SnipeShot[];
extern const u8 gBattleAnimMove_JawLock[];
extern const u8 gBattleAnimMove_StuffCheeks[];
extern const u8 gBattleAnimMove_NoRetreat[];
extern const u8 gBattleAnimMove_TarShot[];
extern const u8 gBattleAnimMove_MagicPowder[];
extern const u8 gBattleAnimMove_DragonDarts[];
extern const u8 gBattleAnimMove_Teatime[];
extern const u8 gBattleAnimMove_Octolock[];
extern const u8 gBattleAnimMove_BoltBeak[];
extern const u8 gBattleAnimMove_FishiousRend[];
extern const u8 gBattleAnimMove_CourtChange[];
extern const u8 gBattleAnimMove_ClangorousSoul[];
extern const u8 gBattleAnimMove_BodyPress[];
extern const u8 gBattleAnimMove_Decorate[];
extern const u8 gBattleAnimMove_DrumBeating[];
extern const u8 gBattleAnimMove_SnapTrap[];
extern const u8 gBattleAnimMove_PyroBall[];
extern const u8 gBattleAnimMove_BehemothBlade[];
extern const u8 gBattleAnimMove_BehemothBash[];
extern const u8 gBattleAnimMove_AuraWheel[];
extern const u8 gBattleAnimMove_BreakingSwipe[];
extern const u8 gBattleAnimMove_BranchPoke[];
extern const u8 gBattleAnimMove_Overdrive[];
extern const u8 gBattleAnimMove_AppleAcid[];
extern const u8 gBattleAnimMove_GravApple[];
extern const u8 gBattleAnimMove_SpiritBreak[];
extern const u8 gBattleAnimMove_StrangeSteam[];
extern const u8 gBattleAnimMove_LifeDew[];
extern const u8 gBattleAnimMove_Obstruct[];
extern const u8 gBattleAnimMove_FalseSurrender[];
extern const u8 gBattleAnimMove_MeteorAssault[];
extern const u8 gBattleAnimMove_Eternabeam[];
extern const u8 gBattleAnimMove_SteelBeam[];
extern const u8 gBattleAnimMove_ExpandingForce[];
extern const u8 gBattleAnimMove_SteelRoller[];
extern const u8 gBattleAnimMove_ScaleShot[];
extern const u8 gBattleAnimMove_MeteorBeam[];
extern const u8 gBattleAnimMove_ShellSideArm[];
extern const u8 gBattleAnimMove_MistyExplosion[];
extern const u8 gBattleAnimMove_GrassyGlide[];
extern const u8 gBattleAnimMove_RisingVoltage[];
extern const u8 gBattleAnimMove_TerrainPulse[];
extern const u8 gBattleAnimMove_SkitterSmack[];
extern const u8 gBattleAnimMove_BurningJealousy[];
extern const u8 gBattleAnimMove_LashOut[];
extern const u8 gBattleAnimMove_Poltergeist[];
extern const u8 gBattleAnimMove_CorrosiveGas[];
extern const u8 gBattleAnimMove_Coaching[];
extern const u8 gBattleAnimMove_FlipTurn[];
extern const u8 gBattleAnimMove_TripleAxel[];
extern const u8 gBattleAnimMove_DualWingbeat[];
extern const u8 gBattleAnimMove_ScorchingSands[];
extern const u8 gBattleAnimMove_JungleHealing[];
extern const u8 gBattleAnimMove_WickedBlow[];
extern const u8 gBattleAnimMove_SurgingStrikes[];
extern const u8 gBattleAnimMove_ThunderCage[];
extern const u8 gBattleAnimMove_DragonEnergy[];
extern const u8 gBattleAnimMove_FreezingGlare[];
extern const u8 gBattleAnimMove_FieryWrath[];
extern const u8 gBattleAnimMove_ThunderousKick[];
extern const u8 gBattleAnimMove_GlacialLance[];
extern const u8 gBattleAnimMove_AstralBarrage[];
extern const u8 gBattleAnimMove_EerieSpell[];
extern const u8 gBattleAnimMove_DireClaw[];
extern const u8 gBattleAnimMove_PsyshieldBash[];
extern const u8 gBattleAnimMove_PowerShift[];
extern const u8 gBattleAnimMove_StoneAxe[];
extern const u8 gBattleAnimMove_SpringtideStorm[];
extern const u8 gBattleAnimMove_MysticalPower[];
extern const u8 gBattleAnimMove_RagingFury[];
extern const u8 gBattleAnimMove_WaveCrash[];
extern const u8 gBattleAnimMove_Chloroblast[];
extern const u8 gBattleAnimMove_MountainGale[];
extern const u8 gBattleAnimMove_VictoryDance[];
extern const u8 gBattleAnimMove_HeadlongRush[];
extern const u8 gBattleAnimMove_BarbBarrage[];
extern const u8 gBattleAnimMove_EsperWing[];
extern const u8 gBattleAnimMove_BitterMalice[];
extern const u8 gBattleAnimMove_Shelter[];
extern const u8 gBattleAnimMove_TripleArrows[];
extern const u8 gBattleAnimMove_InfernalParade[];
extern const u8 gBattleAnimMove_CeaselessEdge[];
extern const u8 gBattleAnimMove_BleakwindStorm[];
extern const u8 gBattleAnimMove_WildboltStorm[];
extern const u8 gBattleAnimMove_SandsearStorm[];
extern const u8 gBattleAnimMove_LunarBlessing[];
extern const u8 gBattleAnimMove_TakeHeart[];
extern const u8 gBattleAnimMove_TeraBlast[];
extern const u8 gBattleAnimMove_SilkTrap[];
extern const u8 gBattleAnimMove_AxeKick[];
extern const u8 gBattleAnimMove_LastRespects[];
extern const u8 gBattleAnimMove_LuminaCrash[];
extern const u8 gBattleAnimMove_OrderUp[];
extern const u8 gBattleAnimMove_JetPunch[];
extern const u8 gBattleAnimMove_SpicyExtract[];
extern const u8 gBattleAnimMove_SpinOut[];
extern const u8 gBattleAnimMove_PopulationBomb[];
extern const u8 gBattleAnimMove_IceSpinner[];
extern const u8 gBattleAnimMove_GlaiveRush[];
extern const u8 gBattleAnimMove_RevivalBlessing[];
extern const u8 gBattleAnimMove_SaltCure[];
extern const u8 gBattleAnimMove_TripleDive[];
extern const u8 gBattleAnimMove_MortalSpin[];
extern const u8 gBattleAnimMove_Doodle[];
extern const u8 gBattleAnimMove_FilletAway[];
extern const u8 gBattleAnimMove_KowtowCleave[];
extern const u8 gBattleAnimMove_FlowerTrick[];
extern const u8 gBattleAnimMove_TorchSong[];
extern const u8 gBattleAnimMove_AquaStep[];
extern const u8 gBattleAnimMove_RagingBull[];
extern const u8 gBattleAnimMove_MakeItRain[];
extern const u8 gBattleAnimMove_Ruination[];
extern const u8 gBattleAnimMove_CollisionCourse[];
extern const u8 gBattleAnimMove_ElectroDrift[];
extern const u8 gBattleAnimMove_ShedTail[];
extern const u8 gBattleAnimMove_ChillyReception[];
extern const u8 gBattleAnimMove_TidyUp[];
extern const u8 gBattleAnimMove_Snowscape[];
extern const u8 gBattleAnimMove_Pounce[];
extern const u8 gBattleAnimMove_Trailblaze[];
extern const u8 gBattleAnimMove_ChillingWater[];
extern const u8 gBattleAnimMove_HyperDrill[];
extern const u8 gBattleAnimMove_TwinBeam[];
extern const u8 gBattleAnimMove_RageFist[];
extern const u8 gBattleAnimMove_ArmorCannon[];
extern const u8 gBattleAnimMove_BitterBlade[];
extern const u8 gBattleAnimMove_DoubleShock[];
extern const u8 gBattleAnimMove_GigatonHammer[];
extern const u8 gBattleAnimMove_Comeuppance[];
extern const u8 gBattleAnimMove_AquaCutter[];
extern const u8 gBattleAnimMove_BlazingTorque[];
extern const u8 gBattleAnimMove_WickedTorque[];
extern const u8 gBattleAnimMove_NoxiousTorque[];
extern const u8 gBattleAnimMove_CombatTorque[];
extern const u8 gBattleAnimMove_MagicalTorque[];
extern const u8 gBattleAnimMove_Psyblade[];
extern const u8 gBattleAnimMove_HydroSteam[];
extern const u8 gBattleAnimMove_BloodMoon[];
extern const u8 gBattleAnimMove_MatchaGotcha[];
extern const u8 gBattleAnimMove_SyrupBomb[];
extern const u8 gBattleAnimMove_IvyCudgel[];
extern const u8 gBattleAnimMove_ElectroShot[];
extern const u8 gBattleAnimMove_TeraStarstorm[];
extern const u8 gBattleAnimMove_FickleBeam[];
extern const u8 gBattleAnimMove_BurningBulwark[];
extern const u8 gBattleAnimMove_Thunderclap[];
extern const u8 gBattleAnimMove_MightyCleave[];
extern const u8 gBattleAnimMove_TachyonCutter[];
extern const u8 gBattleAnimMove_HardPress[];
extern const u8 gBattleAnimMove_DragonCheer[];
extern const u8 gBattleAnimMove_AlluringVoice[];
extern const u8 gBattleAnimMove_TemperFlare[];
extern const u8 gBattleAnimMove_SupercellSlam[];
extern const u8 gBattleAnimMove_PsychicNoise[];
extern const u8 gBattleAnimMove_UpperHand[];
extern const u8 gBattleAnimMove_MalignantChain[];
extern const u8 gBattleAnimMove_BreakneckBlitz[];
extern const u8 gBattleAnimMove_AllOutPummeling[];
extern const u8 gBattleAnimMove_SupersonicSkystrike[];
extern const u8 gBattleAnimMove_AcidDownpour[];
extern const u8 gBattleAnimMove_TectonicRage[];
extern const u8 gBattleAnimMove_ContinentalCrush[];
extern const u8 gBattleAnimMove_SavageSpinOut[];
extern const u8 gBattleAnimMove_NeverEndingNightmare[];
extern const u8 gBattleAnimMove_CorkscrewCrash[];
extern const u8 gBattleAnimMove_InfernoOverdrive[];
extern const u8 gBattleAnimMove_HydroVortex[];
extern const u8 gBattleAnimMove_BloomDoom[];
extern const u8 gBattleAnimMove_GigavoltHavoc[];
extern const u8 gBattleAnimMove_ShatteredPsyche[];
extern const u8 gBattleAnimMove_SubzeroSlammer[];
extern const u8 gBattleAnimMove_DevastatingDrake[];
extern const u8 gBattleAnimMove_BlackHoleEclipse[];
extern const u8 gBattleAnimMove_TwinkleTackle[];
extern const u8 gBattleAnimMove_Catastropika[];
extern const u8 gBattleAnimMove_10000000VoltThunderbolt[];
extern const u8 gBattleAnimMove_StokedSparksurfer[];
extern const u8 gBattleAnimMove_ExtremeEvoboost[];
extern const u8 gBattleAnimMove_PulverizingPancake[];
extern const u8 gBattleAnimMove_GenesisSupernova[];
extern const u8 gBattleAnimMove_SinisterArrowRaid[];
extern const u8 gBattleAnimMove_MaliciousMoonsault[];
extern const u8 gBattleAnimMove_OceanicOperetta[];
extern const u8 gBattleAnimMove_SplinteredStormshards[];
extern const u8 gBattleAnimMove_LetsSnuggleForever[];
extern const u8 gBattleAnimMove_ClangorousSoulblaze[];
extern const u8 gBattleAnimMove_GuardianOfAlola[];
extern const u8 gBattleAnimMove_SearingSunrazeSmash[];
extern const u8 gBattleAnimMove_MenacingMoonrazeMaelstrom[];
extern const u8 gBattleAnimMove_LightThatBurnsTheSky[];
extern const u8 gBattleAnimMove_SoulStealing7StarStrike[];
extern const u8 gBattleAnimMove_MaxGuard[];
extern const u8 gBattleAnimMove_MaxFlare[];
extern const u8 gBattleAnimMove_MaxFlutterby[];
extern const u8 gBattleAnimMove_MaxLightning[];
extern const u8 gBattleAnimMove_MaxStrike[];
extern const u8 gBattleAnimMove_MaxKnuckle[];
extern const u8 gBattleAnimMove_MaxPhantasm[];
extern const u8 gBattleAnimMove_MaxHailstorm[];
extern const u8 gBattleAnimMove_MaxOoze[];
extern const u8 gBattleAnimMove_MaxGeyser[];
extern const u8 gBattleAnimMove_MaxAirstream[];
extern const u8 gBattleAnimMove_MaxStarfall[];
extern const u8 gBattleAnimMove_MaxWyrmwind[];
extern const u8 gBattleAnimMove_MaxMindstorm[];
extern const u8 gBattleAnimMove_MaxRockfall[];
extern const u8 gBattleAnimMove_MaxQuake[];
extern const u8 gBattleAnimMove_MaxDarkness[];
extern const u8 gBattleAnimMove_MaxOvergrowth[];
extern const u8 gBattleAnimMove_MaxSteelspike[];
extern const u8 gBattleAnimMove_GMaxVineLash[];
extern const u8 gBattleAnimMove_GMaxWildfire[];
extern const u8 gBattleAnimMove_GMaxCannonade[];
extern const u8 gBattleAnimMove_GMaxBefuddle[];
extern const u8 gBattleAnimMove_GMaxVoltCrash[];
extern const u8 gBattleAnimMove_GMaxGoldRush[];
extern const u8 gBattleAnimMove_GMaxChiStrike[];
extern const u8 gBattleAnimMove_GMaxTerror[];
extern const u8 gBattleAnimMove_GMaxFoamBurst[];
extern const u8 gBattleAnimMove_GMaxResonance[];
extern const u8 gBattleAnimMove_GMaxCuddle[];
extern const u8 gBattleAnimMove_GMaxReplenish[];
extern const u8 gBattleAnimMove_GMaxMalodor[];
extern const u8 gBattleAnimMove_GMaxMeltdown[];
extern const u8 gBattleAnimMove_GMaxDrumSolo[];
extern const u8 gBattleAnimMove_GMaxFireball[];
extern const u8 gBattleAnimMove_GMaxHydrosnipe[];
extern const u8 gBattleAnimMove_GMaxWindRage[];
extern const u8 gBattleAnimMove_GMaxGravitas[];
extern const u8 gBattleAnimMove_GMaxStonesurge[];
extern const u8 gBattleAnimMove_GMaxVolcalith[];
extern const u8 gBattleAnimMove_GMaxTartness[];
extern const u8 gBattleAnimMove_GMaxSweetness[];
extern const u8 gBattleAnimMove_GMaxSandblast[];
extern const u8 gBattleAnimMove_GMaxStunShock[];
extern const u8 gBattleAnimMove_GMaxCentiferno[];
extern const u8 gBattleAnimMove_GMaxSmite[];
extern const u8 gBattleAnimMove_GMaxSnooze[];
extern const u8 gBattleAnimMove_GMaxFinale[];
extern const u8 gBattleAnimMove_GMaxSteelsurge[];
extern const u8 gBattleAnimMove_GMaxDepletion[];
extern const u8 gBattleAnimMove_GMaxOneBlow[];
extern const u8 gBattleAnimMove_GMaxRapidFlow[];

// status animations
extern const u8 gBattleAnimStatus_Poison[];
extern const u8 gBattleAnimStatus_Confusion[];
extern const u8 gBattleAnimStatus_Burn[];
extern const u8 gBattleAnimStatus_Infatuation[];
extern const u8 gBattleAnimStatus_Sleep[];
extern const u8 gBattleAnimStatus_Paralysis[];
extern const u8 gBattleAnimStatus_Freeze[];
extern const u8 gBattleAnimStatus_Curse[];
extern const u8 gBattleAnimStatus_Nightmare[];

// general animations
extern const u8 gBattleAnimGeneral_StatsChange[];
extern const u8 gBattleAnimGeneral_SubstituteFade[];
extern const u8 gBattleAnimGeneral_SubstituteAppear[];
extern const u8 gBattleAnimGeneral_PokeblockThrow[];
extern const u8 gBattleAnimGeneral_ItemKnockoff[];
extern const u8 gBattleAnimGeneral_TurnTrap[];
extern const u8 gBattleAnimGeneral_HeldItemEffect[];
extern const u8 gBattleAnimGeneral_SmokeballEscape[];
extern const u8 gBattleAnimGeneral_HangedOn[];
extern const u8 gBattleAnimGeneral_Rain[];
extern const u8 gBattleAnimGeneral_Sun[];
extern const u8 gBattleAnimGeneral_Sandstorm[];
extern const u8 gBattleAnimGeneral_Hail[];
extern const u8 gBattleAnimGeneral_LeechSeedDrain[];
extern const u8 gBattleAnimGeneral_MonHit[];
extern const u8 gBattleAnimGeneral_ItemSteal[];
extern const u8 gBattleAnimGeneral_SnatchMove[];
extern const u8 gBattleAnimGeneral_FutureSightHit[];
extern const u8 gBattleAnimGeneral_DoomDesireHit[];
extern const u8 gBattleAnimGeneral_FocusPunchSetUp[];
extern const u8 gBattleAnimGeneral_IngrainHeal[];
extern const u8 gBattleAnimGeneral_WishHeal[];
extern const u8 gBattleAnimGeneral_MegaEvolution[];
extern const u8 gBattleAnimGeneral_IllusionOff[];
extern const u8 gBattleAnimGeneral_FormChange[];
extern const u8 gBattleAnimGeneral_SlideOffScreen[];
extern const u8 gBattleAnimGeneral_RestoreBg[];
extern const u8 gBattleAnimGeneral_TotemFlare[];
extern const u8 gBattleAnimGeneral_GulpMissile[];
extern const u8 gBattleAnimGeneral_StrongWinds[];
extern const u8 gBattleAnimGeneral_PrimalReversion[];
extern const u8 gBattleAnimGeneral_AquaRingHeal[];
extern const u8 gBattleAnimGeneral_BeakBlastSetUp[];
extern const u8 gBattleAnimGeneral_ShellTrapSetUp[];
extern const u8 gBattleAnimGeneral_ZMoveActivate[];
extern const u8 gBattleAnimGeneral_AffectionHangedOn[];
extern const u8 gBattleAnimGeneral_Snow[];
extern const u8 gBattleAnimGeneral_UltraBurst[];
extern const u8 gBattleAnimGeneral_SaltCureDamage[];
extern const u8 gBattleAnimGeneral_DynamaxGrowth[];
extern const u8 gBattleAnimGeneral_SetWeather[];
extern const u8 gBattleAnimGeneral_SyrupBombSpeedDrop[];
extern const u8 gBattleAnimGeneral_Rainbow[];
extern const u8 gBattleAnimGeneral_SeaOfFire[];
extern const u8 gBattleAnimGeneral_Swamp[];
extern const u8 gBattleAnimGeneral_TrickRoom[];
extern const u8 gBattleAnimGeneral_WonderRoom[];
extern const u8 gBattleAnimGeneral_MagicRoom[];
extern const u8 gBattleAnimGeneral_Tailwind[];
extern const u8 gBattleAnimGeneral_Fog[];
extern const u8 gBattleAnimGeneral_TeraCharge[];
extern const u8 gBattleAnimGeneral_TeraActivate[];
extern const u8 gBattleAnimGeneral_SimpleHeal[];

// special animations
extern const u8 gBattleAnimSpecial_LevelUp[];
extern const u8 gBattleAnimSpecial_SwitchOutPlayerMon[];
extern const u8 gBattleAnimSpecial_SwitchOutOpponentMon[];
extern const u8 gBattleAnimSpecial_BallThrow[];
extern const u8 gBattleAnimSpecial_BallThrowWithTrainer[];
extern const u8 gBattleAnimSpecial_SubstituteToMon[];
extern const u8 gBattleAnimSpecial_MonToSubstitute[];
extern const u8 gBattleAnimSpecial_CriticalCaptureBallThrow[];


#endif // GUARD_BATTLE_ANIM_SCRIPTS_H
